VMPA Senior Thesis

Logan Fleig


Logan Fleig is a 2020 graduate of Rutgers University, located in Camden, New Jersey majoring in Digital Studies with a minor in Animation. Currently based in New Jersey, where he was born and raised, he has worked with a variety of mediums in terms of 2D and 3D digital arts. This ranges from photography editing, video editing, graphic design, 3D design, rigging, and modeling, as well as work with a variety of physical mediums. Logan also has had experience in Game Design and Development, receiving his Associate’s degree from Camden County College. At Camden County College, he learned the basics of 3D modeling and digital editing software, such as the Adobe series, as well as holding the role of team leader, where he managed and directed his group in developing small student-made games.

Logan has had some work experience involving his field of choice while attending both Rutgers University and Camden County College, leading class-based group projects as well as taking independent studies internships with several professors from the Rutgers campus. During his years at Camden County College, he has taken the position as the team lead for his Game Design and Development course, where he oversaw, managed and worked with an entire class towards the development of a student-made game, Cougar Racing, based on the Camden County College’s mascot driving the racing courses on a 3D recreation of the campus. Along with this, he also ran a successful Kickstarter to fund the project. Before taking on the team lead position, Logan previously worked on game development, audio, and documentation of another project, a game called Toybox of Terror.


Everything we see with our eyes is a constant motion of visuals, color, vibrancy, and light, which we use to interpret what we perceive in our world. While most people have a general grasp on how the world should be perceived, in the world of animation and art, one can create something unique from their perspective on how things are shown. While art is such a huge gateway into this ideology, I find animation to be just as vast of an entryway into displaying visual art as any other medium. I chose to study and work in animation due to how I would like to perceive the fluidity of motion, color, and other visual stimuli when I am the one in control of how it all comes together. My works so far have often involved more fantastical elements, abstractions that vaguely resemble reality, yet are still distant from our own: stories of places, people, and perspectives unlike ours, which I like to present in my works. I often blame this on my hobby of story crafting and storytelling, of which I have fond memories. However, just because these elements of my works are fantasy, this does not mean that I wish to find myself more disillusioned in the real world, but that I often take pieces of it to incorporate into my works for inspiration. In short, dreams and imagination come from the real world, and while seemingly mundane, oftentimes are the spark of creativity.